using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 僵尸类型
/// </summary>
public enum ZombieType
{
    /// <summary>
    /// 普通僵尸
    /// </summary>
    BasicZombie, 
    /// <summary>
    /// 桶僵尸 - 头上戴着铁桶，拥有更高的防御力
    /// </summary>
    BucketheadZombie,
    /// <summary>
    /// 路障僵尸 - 头上戴着路障，拥有中等防御力
    /// </summary>
    ConeheadZombie
}
